AI Insights · Timothy · January 2024
Top 5 Boxing Games Performance in Spain Q4 2023
Discover the performance trends of the top 5 boxing games on a unified platform in Spain during Q4 2023, including downloads, revenue, and active users.
The fourth quarter of 2023 saw notable trends in the performance of the top 5 boxing games in Spain, as tracked by Sensor Tower. Here’s a closer look at the downloads, revenue, and weekly active users for each game.
Boxing Star: Real Boxing Fight demonstrated a dynamic quarter. Downloads peaked at 2.9K in mid-October and maintained a steady increase towards the end of the year, reaching 1.3K in the last week of December. Revenue showed a significant jump from $321 to $800 in the week of December 11, before closing the quarter at $625. Weekly active users saw a substantial spike in mid-October, from 3.9K to 7.2K, with a gradual increase to 5K by the end of the year.
EA SPORTS™ UFC® 2 experienced consistent activity. Downloads ranged between 2.3K and 3.8K, with a notable peak in the last week of December. Revenue fluctuated, starting at $94 and peaking at $322 in early October, before stabilizing around $77 by the end of December. Weekly active users remained robust, averaging around 13K to 15K, with a peak of 15.2K in the final week.
Real Boxing 2 saw a steady rise. Downloads increased significantly from 892 in late September to nearly 2.9K by the end of December. Revenue mirrored this trend, starting at $244 and peaking at $259 in the last week of December. Weekly active users also grew consistently, from 1.6K to 4.4K by the end of the quarter.
MMA Manager 2: Ultimate Fight had a varied performance. Downloads ranged from 236 to 784, with a notable increase in mid-October. Revenue saw fluctuations, starting at $92 and peaking at $230 in mid-October, before ending the quarter at $120. Weekly active users varied, peaking at 1.8K in early October and closing the quarter at 1.4K.
WWE Mayhem showed consistent engagement. Downloads ranged from 345 to 661, with a peak in early December. Revenue saw a significant increase towards the end of the quarter, starting at $93 and peaking at $135 in the final week. Weekly active users remained stable, averaging around 1.2K to 1.4K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.